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A Guide to the Ethereal Plane (AD&D Planescape)
A Guide to the Ethereal Plane (AD&D Planescape)

A Guide to the Ethereal Plane (AD&D Planescape) by Bruce R. Cordell

A Guide to the Ethereal Plane (AD&D Planescape)



Download A Guide to the Ethereal Plane (AD&D Planescape)




A Guide to the Ethereal Plane (AD&D Planescape) Bruce R. Cordell ebook
Format: pdf
Page: 103
ISBN: 0786912057, 9780786912056
Publisher: Wizards of the Coast


Monte Cook's Guide to the Astral Plane (1996) is that very rare rules supplement that is a joy to read due to entertaining text; attractive to look at thanks to good graphic design, and well organized, it is so full of plot hooks and game ideas that you could Brain collectors, devas, and the ever-famous (thanks to its appearance on the cover of the 1st edition AD&D Manual of the Planes) Astral dreadnought join a handful of other monsters that swim the Astral for prey. These Outer Planes included In addition the 2nd Edition of AD&D had been released in 1989, and a brief mention in the new Dungeon Master's Guide aside, no further development had taken place of the other planes of reality. A Guide to the Ethereal Plane (AD&D Planescape). Around this swirled the Ethereal and Astral dimensions, then beyond them lay the Elemental or Inner Planes (of fire, earth, air and water) and the sixteen Outer Planes, which formed a 'great wheel' cosmology. As a 3e player, I never adventured in the planes, so I'll supplement my memory with the descriptions in the 3.5 Dungeon Master's Guide. As far as I'm concerned, the best place for high level play is the Outer Planes. Ob man Dieser Eintrag wurde veröffentlicht in Ad&d, Planescape von Jason_Frost. A.Guide.to.the.Ethereal.Plane.AD.D.Planescape..pdf. Das Buch gibt eine genauere Beschreibung zur Halbebene der Zeit und ist eine tolle Ergänzung zu „A Guide to the Ethereal Plane“. And now, having re-read it, I'm off to go hack together an Ethereal adventure for our D&D Next playtest PCs. The same Astral—the name has more cultural cache, so I'll pick that one to keep—connects the Prime Material Plane, the Parallel Planes of Ginnungagap, Faerie and Shadow, and provides a medium to get to the other, strange planes beyond.